Vessel Tactics
Game Information
Developer
MeshiSOFTWORKSVersion
v0.5a
Engine
Unity
Release Date
Aug 18, 2025
Last Update
Aug 18, 2025
Censorship
Uncensored
Overview
Vessel Tactics is a turn-based strategy RPG for players who want tactical combat mixed with monster girl content. It plays things straight rather than leaning on spectacle, keeping the tone matter-of-fact about its premise.
Gameplay
Battles unfold on a grid, with units taking turns to position, attack, and use abilities against enemy formations. The game builds its combat systems so that vore encounters happen as part of normal play rather than as separate scenes, tying outcomes on the battlefield to how units are managed and fed. Progress comes from assembling and adjusting a roster of units, each with their own gear and status.
Features
- Turn-based grid combat built around monster girl units
- Unit management covering outfits, status, and prey capacity
- 2D character art paired with a straightforward tactics interface
Installation
1. Extract and run.
Changelog
v0.5a
- Characters do render on AMD GPUs now. Covers "characters are not visible" family of bugs.
- Camera getting stuck on a weird angle when AI plays while holding Q/E or zooming, and softlocks caused by using the said keys have been fixed.
- AA's Satellite Slash no longer softlocks on encircled enemies.
- Game window breaking after switching to windowed mode has been fixed.
- Replenish units not giving the new units has been fixed
- Stomach noises no longer keep on playing after getting digested by secretary
- Harpy Duchess no longer hijacks player attacks
- Chibi KO faces now face where the chibi faces (the detaching issue)
- Raider no longer resists being carried by wingmaiden
- Hitting load game resulting in an empty screen should now be fixed.
- Many cases of multiple units on a single tile fixed.
- Cases of units hijacking the current attack should now be fixed.
- Raptor not moving when slashthrough used on less than 3 enemies have been fixed
- Added an additional check and block for out of range attacks by AI. Should fix AI attacking units from the other side of the map issue.
Stun calc fixed: