Renegades Vault
Game Information
Developer
Drako ProductionsVersion
v0.27
Engine
Unity
Release Date
Aug 25, 2026
Last Update
Aug 25, 2026
Censorship
Uncensored
Overview
Renegades Vault is a sandbox management RPG for players who want harsh, dominance-driven adult content with a survival edge. The tone is grim and deliberate, built around slow accumulation of power rather than quick payoffs.
Story
In a wasteland where water matters more than life, a former criminal builds a hidden vault to survive and grow strong. Scavenging runs into the wider world bring contact with factions and settlements like Bonetown, but the real ambition is to turn a bare hideout into a base of real influence over the surrounding ruin.
Gameplay
Players split time between wasteland expeditions and vault management, scavenging resources, running quests, and trading with local factions to keep the operation funded. Captured women are brought back and put through stat-driven training, with separate fear and loyalty paths that change how each one responds over time. Progress is sandbox-paced: the player decides which activities to prioritize, how fast to expand the vault, and how far to push each captive's training.
Features
- Three enslavable characters at this stage, each with a distinct training path
- Vault upgrades affecting prison cells, training rooms, and player living space
- Visual feedback tied to room and character progression, including state-specific art
- Dystopian sci-fi setting with a management layer over the usual exploration loop
Installation
1. Extract and run.
Changelog
v0.27
Vault Raiding*:
- Introduced the Vault Raiding system. Thieves can now rob the Vault at night, with Pressure driving attack chance.
- Natural day-end raids in this public build are Thief-only. Scouts and higher tiers remain in code and can still be forced through debug.
- Added a Vault Status Panel that shows present population, accessible cells, power, purification, Threat, Security, and raid pressure.
- Added a new assignment for defending the Vault during raids.
- Quiet nights now report pressure movement, continued watching, and recovery so the threat system still feels alive when no raid lands.
- A successful defense now has a Thief-appropriate payoff such as a Pressure drop, cooldown, combat XP, or narrative that the attackers were scared off.
- Expanded the three thief profiles with more goals, sharper voice, and stock-aware exclusion that players can notice.
Vault Facilities & Training*:
- Added the Medical Room to the Vault and Medicine training for slaves.
- Training can now be done personally or by a hired trainer. The trainer must already have been met, and using them costs extra resources and time.
Content & Character Interaction*:
- Added 6 non-adult renders and 2 generic Auction Block slaves.
- Enhanced Dane Longstep's dialogue.
- Added a slave rating screen.
- Added a new mental state that can follow a negative sexual interaction.
Day End Overlay*:
- Added a Slave Rule report and player stat changes to the Day End Overlay.
- Improved Day End Overlay UI and made remaining water inventory easier to read.
Progression & Economy*:
- Sexual encounters now grant XP in the relevant skill.
- Combat XP gained in a fight now appears on the loot panel.
- Raised player ceilings so Grade A is no longer blocked by low caps.
- Made Grade S mechanically reachable by expanding live utility tracks.
- Increased companion progression speed on the Fear route.
- Balanced companion acquisition and sale prices.
UI & Quality of Life*:
- Removed the flicker when opening the equipment screen.
- Added a forced end of day if the player stays up too long.
- Tooltips now stay within the screen bounds.
- Enhanced main menu dropdowns, other dropdown menus, and the Vault Manager Screen.
- Added and improved more tooltips throughout the game.
- Added more writing speed options, more keyboard shortcuts, and a stats shortcut through the player portrait.
Fixes & Player Feedback*:
- Fixed sleeping past midnight but before 8am skipping a full calendar day and making companions complain about missed contact.
- Applied further resolution bug fixes.
- Added a pity check to the first exploration event so it cannot fail too many times.
- Fixed the Name Panel not showing after dialogue branching.
- Added a way to lower pride on the loving path.