Project Alice
Game Information
Developer
diogaooVersion
vAlpha v0.0.8c
Engine
Unity
Release Date
Aug 21, 2026
Last Update
Aug 23, 2026
Censorship
Uncensored
Overview
Project Alice is a top-down RPG for players who want a corruption-themed adventure with a female protagonist and hand-drawn art. The tone leans dark and adult, built around combat and survival rather than lighthearted exploration.
Gameplay
Players guide the protagonist through procedurally generated maps, fighting monsters scattered across each new run. Every session produces a different world layout, and a map menu lets players check monster locations and route connections before pushing further in. Combat encounters can lead into the game's corruption-focused content, tying exploration directly to the RPG's risk-reward loop.
Features
- Hand-drawn 2D art style throughout
- Procedural map generation for varied runs each time
- World map UI showing map connections and monster locations
- Sandbox-style RPG structure built around a female protagonist
Installation
1. Extract and run.
Changelog
v0.0.8c
- New Enemies: Added two new enemies with multiple stage animations and variations.
- Combat Additions: Added a new Engorged Breasts attack animation. Alice can now attack while engorged, though she won't be able to perform the full combo sequence.
- Combo Indicators: Added an audio cue for the combo window (which can be toggled on and off in the settings) and redesigned its visual cue.
- Game Feel: Added particle effects for when Alice's punches connect, and improved the enemy hit feel and overall feedback.
- Greatly improved the map generation script.
Added new equipments:
Added new debuffs:
- Improved sprite layer sorting, tweaked some shaders and materials, and added SFX to UI buttons.
v0.0.7
- Procedural Map Generation: Map navigation has been reworked so that a completely new world map is generated whenever a new run starts. Monsters are also procedurally distributed across the maps now.
- Map Menu and World Map UI: Players now have access to a visual representation of the world map, displaying the connections between maps and the spawned monsters when hovered over. I also added an interaction between the world map and the bestiary: by clicking a button at the monster profile page, players will see a visual indicator on the world map showing exactly where that specific monster is spawning in the current run.
- The Lab Biome: The Laboratory biome has been added, along with three new enemies and a new trap. Players will need a specific item to access the Lab for the first time, but once unlocked, the area will remain open across all subsequent runs, similar to the Orc Village.
- Arena Update, New Traits, a lot of bug fixing, a lot of bug creation