Manor
Game Information
Developer
TirelessLurkerVersion
vBeta 7 Patch 2
Engine
Unity
Release Date
Aug 25, 2026
Last Update
Aug 25, 2026
Censorship
Uncensored
Overview
Manor is a sandbox management sim for players who enjoy slow, methodical transformation games with a horror-tinged edge. It plays cool and clinical rather than dramatic, closer to running a system than living a story.
Gameplay
The player works through a manor full of visitors, converting them into maids, alraunes, or succubi depending on the settings chosen, using board-game-like movement and management screens to track progress. Each visitor can be pushed toward identical or non-identical outcomes, and the loop centers on deciding who gets processed, when, and into what form. Progress is handled through simulator-style menus and point-and-click interaction rather than direct exploration.
Features
- Board-game presentation layered over sim-style management screens
- Choice between identical maids or varied alraune/succubi transformations
- 3DCG visuals with corruption and mind-control themes throughout
- Gender-bender elements tied into the transformation system
Installation
1. Extract and run.
Changelog
v25
- + Succubuses should no longer target sleeping aware targets with calming dreams
- + Fixed follow indicators not being cleaned up when characters leave
- + Fixed succubuses set to flee from combat not treating hostile targets as targets to hide from in various situations
- + The master now tells visitors/champions to stop door bashing, item destruction, etc.
- + Fixed a few issues with traitor related champion goals that may be behind some unusual champion behaviour
- + Hopefully fixed a loading crash related to follow indicators