Maji-iki The Failing Witch and Lewd Magical Hands
Game Information
Developer
C-laboVersion
v0.391
Engine
Unity
Release Date
Aug 18, 2026
Last Update
Aug 18, 2026
Censorship
Uncensored
Overview
Maji-iki The Failing Witch and Lewd Magical Hands is a 2D action RPG for players who want dungeon-crawling combat mixed with corruption-focused adult content. The tone stays direct and unapologetic about its genre roots.
Gameplay
Players guide a female protagonist through dungeon runs, fighting monster girls and bosses while managing her rising libido alongside scenario progress. Combat and exploration feed into a semen-collecting structure, where defeating enemies and clearing stages moves both the story and the character's condition forward. Management elements sit alongside the action, tracking stats that shift as the run continues.
Features
- Hand-drawn 2D art with animated combat and scene sequences
- Corruption-driven progression tied directly to dungeon and boss encounters
- School-setting backdrop layered under the RPG structure
Installation
1. Extract and run.
Changelog
v0.391
- Koharu's Climax Link "Waiting Your Turn" (loop 2 onward, the Sleep Room at 16:00 on day 4 "3 days left." No Eichi Lv requirement. Peek to gain the Heart of Luring Bliss → Battle Form + formally obtain the Drain Left Hand)
- Colorless Forbidden Library (the 11 Hands found only in the Red and Yellow Analyses / the 5 exclusive Hands / all the way to Battle Form, selectable before you've obtained them)
- Chaos Forbidden Library tuning (mobs keep spawning in boss fights with other colors coexisting / exploration magic fixed to Expand, Shift, and Trap / blue's numbers and goal count eased / fix for loop 3 stopping silently)
- Fixed the issue where the loop "seemed to break" and stop at loop 3 of the Chaos Forbidden Library. Beyond loop 3 is a stage not yet released, so not being able to advance to loop 4 is itself intended — but until now the final foe sat at an unreachable depth and things just stopped silently, and you could even dive deeper than intended and end up in a "won, but nothing happens" state. Now the final foe is placed at a reachable depth, and at the end the time-leap screen tells you "the stages beyond this are not yet released — please wait." Once more is released, you'll advance to the next loop as normal
- Fixed a bug where, in some language environments (regions using a comma as the decimal separator), the Sex Room and Hikari's peek-scene images wouldn't display / the screen turned a single color. The cause was number parsing that depended on the environment. Actually, the very same problem came up back when the trial version first launched, and the author fixed it then. But as development shifted to being AI-driven, the hand-off of "why it's written that way" didn't carry over, and it recurred. This time we've unified number parsing itself into an environment-independent form and added an automatic warning if a decimal slips in, so it shouldn't happen again. Sorry for the trouble
- Fixed bugs where, on retrying after a defeat, fetishes wouldn't activate / the reserve layout stayed in its old state
- Fixed a bug where the bookmark (the clear marker) sometimes wouldn't appear if the goal count skipped past exactly 0
- Fixed a bug in Rico's side-conversation scene where a different face was drawn over Rico's standing art
- The daily-changing position system is still closed. Last week I wrote "next week or later," and it didn't make it this week either. I'll report here once it's ready to open