Dungeon Explorers 2
Game Information
Developer
C.M.Cas GamesVersion
v0.6
Engine
RPGM
Release Date
Aug 30, 2026
Last Update
Aug 30, 2026
Censorship
Uncensored
Overview
Dungeon Explorers 2 is a dark-fantasy RPG for players who want dungeon crawling and romance woven into a longer adventure. The tone stays grounded and serious, even as it makes room for tenderness between battles.
Story
After losing his home to a devastating attack, a hunter is pulled into a wider struggle involving ancient creatures, rival churches, political factions, and the creeping influence of Chaos. His search for answers puts him at the center of a conflict that reaches far beyond his own loss, forcing him to pick sides and live with the consequences.
Gameplay
Played from a first-person view, the game moves between multi-floor dungeon exploration and turn-based party combat. Along the way you recruit companions, build relationships with them, and take on branching quests where dialogue choices can permanently change the story's direction. Adult scenes grow out of these relationships and quest events rather than sitting apart from them, so exploring, fighting, and managing your party all feed into the same ongoing campaign.
Features
- Party-based tactical combat paired with dungeon crawling across dangerous, multi-floor locations
- Branching quest lines with choices that carry lasting consequences
- A cast of recruitable monster-girl companions with individual relationship arcs
- A dark-fantasy setting shaped by rival churches, political factions, and the spread of Chaos
Installation
1. Extract and run.
Changelog
v0.6
Major story advancement:
- Dungeon completed with 10 floors and 3 variations for each floor
New skills:
New spells:
New enemies:
New characters:
- New follower: Sasha, available after completing Dungeon 1F
New maps:
New Tactical Battles:
New equipment:
New items:
- Added a Love Menu item for romance interests
- Added additional events to the Refugee Camp Management system
Reworked many event CGs:
Improved quest directions:
Improved the title menu:
- Updated material and ingredient item descriptions
- Reduced the Wheat required to send Vaiolia to sell products from 30 to 20
- Added a connection between your equipped clothes and your character bust
- Added Status to the main menu
- Added Load to the main menu
- Added an on-screen warning when an item's durability is low and it is close to breaking
- Added the option to sleep through the entire day using the bed in your house
- Added the option to name manual saves
- Added separate tabs for Autosaves and Manual Saves
- Added options to organize Skills and Spells by MP cost, name, utility, element, and more
- Fixed choice text extending outside the Choice Window
Fixed Zempa at night:
- Fixed crashes caused by equipment breaking during Tactical Battles
Fixed magical equipment stat application:
- Fixed skill ranges during Tactical Battles
- Fixed Bow and Spear range for magical weapons during Tactical Battles
- Fixed Keylan's level-up event on old saves
- Fixed magical item durability on old saves
Fixed text formatting issues:
- Fixed the Samler Ring when skipping the intro
- Fixed the carriage at the Refugee Camp
- Fixed days not displaying correctly in the menu
- Fixed abnormal states not displaying correctly in the menu
- Fixed movement becoming locked inside the dungeon after loading a save made there
Fixed the Minotaur's Cave:
Fixed monster sprites:
Fixed the portrait menu:
Fixed the Tactical Battle menu:
Fixed magical item durability:
Fixed various typos:
- Additional bug fixes and small improvements throughout the game