Crisis Point: Extinction
Game Information
Developer
Anon42Version
v0.49
Engine
Others
Release Date
Aug 22, 2025
Last Update
Aug 23, 2026
Censorship
Uncensored
Overview
Crisis Point: Extinction is a 2D action-platformer for players who want a lewd Metroidvania with real combat behind the adult content. The tone is tense and adventurous rather than casual.
Story
In the near future, humanity has cracked long-distance space travel, only to be hit by a virus that alters the Y chromosome, so every child born afterward is female. Playing as soldier Alicia, the player explores a mysterious alien planet, searching for survivors and a cure while uncovering what happened on the world below.
Gameplay
Players guide Alicia through side-scrolling exploration, fighting alien creatures with shooting and melee combat while pushing into caves, ruins, and jungle areas that gate progress behind new abilities. The Metroidvania structure ties combat encounters to exploration, with defeated or captured enemies tied into the game's adult scenes as Alicia advances deeper into hostile territory.
Features
- Hand-animated 2D art for combat and adult scenes alike
- A female protagonist navigating a fully female-born future
- Varied biomes, from underground caverns to alien jungle and ancient ruins
- Monster and creature encounters woven directly into both combat and adult content
Installation
1- Extract to desired location. 2- Click on "Crisis Point Extinction.exe" to start playing.
Changelog
v0.49
- Completed the Story Rework, adding several new cutscenes and more context to Alicia's relationship to a certain important NPC, as well as establishing some new plot points that will be important going forward. There's still improvements we want to make to early game cutscenes, but we put a lot of love into these ones, with lots more character animation than usual, so I hope you choose to start a new playthrough and experience all of the new story scenes! With this rewrite finished, we're finally in a good position to start developing new story content again, which will be the main focus of v0.50.
- Reworked Alraune and Poison Alraune combat behaviors; Alraune now have a wider variety of attacks, and Poison Alraune function as proper minibosses, with much trickier attack patterns.
- New Alraune Duo H-scene added; now that the Alraune's combat behavior has been tweaked to accommodate multiple of them in a single fight, we've added a long-requested three way scene between Alicia and two Alraune. (No BE variant for now, but that will be coming in a future update)
- Implemented an Achievements system, and a Shop menu to purchase cosmetics/"for fun" gameplay tweaks using points earned through achievements, like the ability to play as BE Alicia without being in BE state.
- Added a new gameplay mechanic, Partner Actions; currently the system only supports 2 different Actions, which are automatically selected at certain points of the story. In future updates, we'll be adding more Partner Actions and allowing you to pick which one you want to have equipped at any given time.
- Added Ladders as a gameplay mechanic, including a few shortcut ladders to improve backtracking
- Added visible Blaster Stats to the menu, allowing you to more easily see what kind of impact your blaster part choices are having without needing to test them ingame.
- Big Alicia's sprite in the pause menu now supports recolors and changes based on Alicia's BE status; the new cutscene CGs added in v0.49 also support recolors (but not the previous H-CGs, sorry; they weren't set up with the recolor system in mind, and we couldn't really do that without fully redrawing them all)
- Bosses are now refightable as many times as you want, and your difficulty can be changed mid-playthrough
- Lots of other smaller changes and tweaks